This is probably the longest in-production game for iTV that exists, released just in time for the Olympics by a company other than the one we started doing it for. The problem stemmed from no one really knowing what they wanted, but the art department only having a fixed amount of budget to complete said unknown graphics, which we did until our particular budget ran out. From then on I’m not sure what happened to it… while it hung in limbo we and the client haemorrhaged cash, leading to the closure of the department.